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1). What is Oops?
Ans: Object oriented programming organizes a program
around its data, i.e., objects and a set of well defined interfaces to
that data. An object-oriented program can be characterized as data
controlling a access to code.
2). What is the difference between Procedural and Oops?
Ans: a) In procedural program, programming logic follows
certain procedures and the instructions are executed one after
another. In Oops program, unit of program is object which is nothing
but combination of data and code.
b) In procedural program, data is exposed to the whole program
whereas in Oops program, it is a accessible with in the object and
which in turn assures the security of the code.
3). What are Encapsulation, Inheritance and Polymorphism?
Ans: Encapsulation is the mechanism that binds together code
data it manipulates and keeps both safe from outside interference
and misuse.
Inheritance is the process by which one objects acquire the
properties of another object.
Polymorphism is the feature that allows one interface to be
used for general class action.
4). What is the difference between Assignment and
Initialization?
Ans: Assignment can be done as many times as desired
whereas initialization can be done only once.
5). What are Class, Constructor and Primitive data types?
Ans: Class is a template for multiple objects with similar
features and it is a blue print for objects. It defines a type of objects
according to the data the object can hold and the operations the
object can perform.
Constructor is a special kind of method that determines how an
object is initialized when created.
Primitives data types are 8 types and they are:
Byte, Short, Int, Long, Char
Float, Double
Boolean
6). What is an object and how do you allocate memory to it?
Ans: Object is an instance of a class and it is a software unit
that combines a structured set of data with a set of operations for
inspecting and manipulating that data. When an object created using
new operator, memory is allocated to it.
7). What is the difference between constructor and method?
Ans: Constructor will be automatically invoked when an object
is created whereas method has to be called explicitly.
8). What are methods and how are they defined?
Ans: Methods are functions that operate on instances of
classes in which they are defined. Objects can communicate with
each other using methods and can call methods in other classes.
Method definition has four parts. They are name of the method,
type of object or primitive type the method returns, a lisit of
parameters and the body of the method. A method’s signature is a
combination of the first three parts mentioned above.
9). What is the use of bin and lib in JDK?
Ans: Bin contains all tools such as javac, appletviewer, awt
tool, etc., whereas lib contains API and all packages.
10). What is casting?
Ans: Casting is used to convert the value of one to another.
11). How many ways can an argument be passed to a
subroutine and explain them?
Ans: An argument can be passed in two ways. They are
passing by value and passing by reference.
Passing by value: This method copies the value of an
argument into the formal parameter of the of the subroutine.
Passing by reference: In this method, a reference to an
argument (not the value of the argument) is passed to parameter.
12). What is the difference between an argument and a
parameter?
Ans: While defining method, variables passed in the method
are called parameters. While using those method, values passed to
those variables passed to those variables are called arguments.
13). What are different type of access modifiers?
Ans: Public: Any thing declared as public can accessed from
any where
Private: Any thing declared as private can’t be seen outside of
its class.
Protected: Any thing declared as protected can be accessed
by classes in the same package and subclasses in the other
packages.
Default modifier: Can be accessed only to classes in the same
packages.
14). What is final, finalize() and finally?
Ans: Final: Final keyword can be used for class, method and
variables. A final cannot be subclassed and it prevents other
programmers from subclassing a secure class to invoke insecure
methods.
A final method can’t be overridder
A final variable can’t change from its initialized value.
Finalize(): finalize() method is used just before an object is
destroyed and can called just prior to garbage collection.
Finally: finally, a key word used in exception handling, creates a
block of code that will be executed after a try/catch block has
completed and before the code following try/catch block. The finally
block will execute whether or not an exception is thrown.
For example, if a method opens a file upon exit, then you will
not want the code that closes the file to be bypassed by the
exception-handling mechanism. This finally keyword is designed to
address this contingency.
15). What is UNICODE?
Ans: Unicode is used for internal representation of characters
and strings and it uses 16bits to represent each other.
16). What is Garbage Collection and how to call it explicitly?
Ans: When an object is no longer referred to by any variable,
java automatically reclaims memory used by that object. This is
known as garbage collection.
System.ge() method may ve used to call it explicitly.
17). What is finalize() method?
Ans: finalize() method is used just before an object is
destroyed and can be called just prior to garbage collection.
18). What are Transient and Volatile Modifiers?
Ans: Transient: The transient modifier applies to variables
only and it is not stored as part of its object’s Persistent state.
Transient variables are not serialized.
Volatile: Volatile modifier applies to variables only and it tells
the complier that the variable modified by volatile can be changed
unexpectedly by other parts of the program.
19). What is Method Overloading and Method Overrding?
Ans: Method overloading: When in a class having the same
method name with different arguments is said to be method
overloading.
Method overriding: When a method in a class having the same
method name with same arguments is said to be method overriding.
20). What is difference between overloading and overriding?.
Ans: a). In overloading there is a relationship between
methods available in the same class whereas in overriding, there is
relationship between a super class method and subclass method.
b). Overloading does not block inheritance from the super
class whereas overriding blocks inheritance from the super class.
c) In overloading, separate methods share the same name
whereas in overriding, sub class method replaces the super class.
d) Overloading must have different method signatures whereas
overriding must have same signature.
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